I’ve been hard at work on my unreal engine hangman game, and I’m proud to report that I’ve made progress on several new elements. I’ve got the floating letters to move across the screen, from left to right, gradually moving down. When the characters claw arm gets close to a letter, it stops it’s normal movement to gradually float towards the claw for about half a second, before snapping into the claws grip (This part looks and feels very satisfying in-game). I set up the system where when you completely drag a letter down, you submit it as a guess in the hangman game. My two systems are starting to work together now!
Continue reading “Dev Log 2: Untitled [Hangman] game”The Vagabond Joker
This is an appreciation blog post about one of my favorite joker cards in the video game Balatro. Before I explain the card, I want to explain the basic context of the game it is in.
Balatro is essentially a single-player poker game, but with roguelike elements. You play a series of Poker Hands. Playing better Poker Hands gives you more cumulative points. You use these points to complete each (increasingly difficult) challenge. Also, there are a limited number of poker hands you can play in each challenge, so if you run out of hands, you lose.
Continue reading “The Vagabond Joker”Dev Log: Untitled [Hangman] game
I’ve been working on an puzzle/action word-guessing-game. My original porotype was in game builder garage a few years ago. Then, while taking Game Design courses in college, I made my next iteration of it in Unreal Engine with added complexity.
My original version had a lot of basic and inflexible elements. (Only 1 hardcoded word to guess, and limited movement)
I wanted to expand on elements that were originally hard coded. I did this by making a Hangman-Prototype in C++ that could generate a puzzle based on user input. After getting the logic working, I refactored it in a new Unreal Engine project.
I’ll update with further progress on it in the future.
Tamsin Roame Idea (Hearthstone Mercenaries)
This Post is mainly intended for those familiar with the Mercenaries game mode in Hearthstone.
At the time of writing this, the Mercenaries game mode in Hearthstone will not be getting any new content or major updates, but I still want to post a couple of my old ideas for new Mercenaries here. I’ll start with my idea for an updated version of Tamsin Roame.
Continue reading “Tamsin Roame Idea (Hearthstone Mercenaries)”New Nightcap Superpowers
I’ve been coming up with ideas to reimagine the Hero’s Superpowers in the PVZ Heroes card game, and I figured I’d start with Nightcap.
Continue reading “New Nightcap Superpowers”Reimagining the “Plague Warden” Prestige in Starcraft 2 Co-op.
TLDR: Your Mechs spawn Infested Troopers just like bunkers, and can shoot them towards enemies. Infested Infantry have 90% less movement speed when not on Creep, but you start the game with 2 free Banshees.Advantages:
Continue reading “Reimagining the “Plague Warden” Prestige in Starcraft 2 Co-op.”Dehaka Prestige Idea
I’ve been playing Starcraft 2 co-op mode recently, and I came up with an idea for a Prestige power idea for the Dehaka Comander.
Continue reading “Dehaka Prestige Idea”