I’ve been working on an puzzle/action word-guessing-game. My original porotype was in game builder garage a few years ago. Then, while taking Game Design courses in college, I made my next iteration of it in Unreal Engine with added complexity.
My original version had a lot of basic and inflexible elements. (Only 1 hardcoded word to guess, and limited movement)
I wanted to expand on elements that were originally hard coded. I did this by making a Hangman-Prototype in C++ that could generate a puzzle based on user input. After getting the logic working, I refactored it in a new Unreal Engine project.
I’ll update with further progress on it in the future.