Dev Log 2: Untitled [Hangman] game

I’ve been hard at work on my unreal engine hangman game, and I’m proud to report that I’ve made progress on several new elements. I’ve got the floating letters to move across the screen, from left to right, gradually moving down. When the characters claw arm gets close to a letter, it stops it’s normal movement to gradually float towards the claw for about half a second, before snapping into the claws grip (This part looks and feels very satisfying in-game). I set up the system where when you completely drag a letter down, you submit it as a guess in the hangman game. My two systems are starting to work together now!

Pulling all of this off has felt great! It is exhilarating to see all of my ideas come to life! Learning and creating these increasingly complex systems, all while watching my skills and my successes grow, contributes to a lovely feeling of empowerment.

Tomorrow, I’d like to look further into making the letters move to give each other space when too close together. Eventually I plan to create a random number generator to power a spawner for the floating letters. That part will be fun :).

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