I’ve been hard at work on my unreal engine hangman game, and I’m proud to report that I’ve made progress on several new elements. I’ve got the floating letters to move across the screen, from left to right, gradually moving down. When the characters claw arm gets close to a letter, it stops it’s normal […]
Author Archives: Upgrade Comic
The Vagabond Joker
This is an appreciation blog post about one of my favorite joker cards in the video game Balatro. Before I explain the card, I want to explain the basic context of the game it is in. Balatro is essentially a single-player poker game, but with roguelike elements. You play a series of Poker Hands. Playing […]
Dev Log: Untitled [Hangman] game
I’ve been working on an puzzle/action word-guessing-game. My original porotype was in game builder garage a few years ago. Then, while taking Game Design courses in college, I made my next iteration of it in Unreal Engine with added complexity. My original version had a lot of basic and inflexible elements. (Only 1 hardcoded word […]
Tamsin Roame Idea (Hearthstone Mercenaries)
This Post is mainly intended for those familiar with the Mercenaries game mode in Hearthstone. At the time of writing this, the Mercenaries game mode in Hearthstone will not be getting any new content or major updates, but I still want to post a couple of my old ideas for new Mercenaries here. I’ll start […]
New Nightcap Superpowers
I’ve been coming up with ideas to reimagine the Hero’s Superpowers in the PVZ Heroes card game, and I figured I’d start with Nightcap.
Reimagining the “Plague Warden” Prestige in Starcraft 2 Co-op.
TLDR: Your Mechs spawn Infested Troopers just like bunkers, and can shoot them towards enemies. Infested Infantry have 90% less movement speed when not on Creep, but you start the game with 2 free Banshees.Advantages:
Dehaka Prestige Idea
I’ve been playing Starcraft 2 co-op mode recently, and I came up with an idea for a Prestige power idea for the Dehaka Comander.