I’ve been hard at work on my unreal engine hangman game, and I’m proud to report that I’ve made progress on several new elements. I’ve got the floating letters to move across the screen, from left to right, gradually moving down. When the characters claw arm gets close to a letter, it stops it’s normal […]
Category Archives: Dev Log
Dev Log: Untitled [Hangman] game
I’ve been working on an puzzle/action word-guessing-game. My original porotype was in game builder garage a few years ago. Then, while taking Game Design courses in college, I made my next iteration of it in Unreal Engine with added complexity. My original version had a lot of basic and inflexible elements. (Only 1 hardcoded word […]